<!-- Source: https://docs.fmrte.com/26/players/ability | FMRTE official documentation -->

# Understanding CA, RCA and PA

> Documentation release: **FMRTE 26** (published release).

These three values help explain why attributes may change after an edit.

[![CA, PA, Recommended CA and Match CA with RCA](https://docs.fmrte.com/img/fmrte26/players/ability.png)](https://docs.fmrte.com/img/fmrte26/players/player-tab.png)

## What the numbers mean

| Value | Meaning |
| --- | --- |
| **CA - Current Ability** | The player's current ability budget, from 1 to 200. |
| **RCA - Recommended CA** | FMRTE's estimate of the CA needed for the player's attributes and positions. |
| **PA - Potential Ability** | The ceiling for normal development. Keep CA at or below PA. |

> **INFO**
RCA is a recommendation. Role ratings are separate percentages that show how well the attributes fit a role.

## A worked example

To raise Passing from 13 to 20:

1. Open the player's **Information** page and note CA, RCA and PA.
2. Set **Passing** to 20 and check the new RCA.
3. Set CA yourself or tick **Match CA with RCA**.
4. If CA exceeds PA, raise PA or reduce the edit.
5. Select **Save Changes** and check the player in Football Manager.

## How close should CA and RCA be?

Matching CA to RCA keeps the ability budget consistent with your chosen attributes. Football Manager can still change attributes through training, development and ageing. [Freezer](https://docs.fmrte.com/26/tools/freezer.md) can hold selected values.

## Related pages

- [Player attributes](https://docs.fmrte.com/26/players/attributes.md)
- [Positions and preferred moves](https://docs.fmrte.com/26/players/positions-and-traits.md)
- [Wonderkid generator](https://docs.fmrte.com/26/tools/wonderkid-generator.md)
