<!-- Source: https://docs.fmrte.com/26/players/attributes | FMRTE official documentation -->

# Player attributes

> Documentation release: **FMRTE 26** (published release).

The **Information** tab groups the player's attributes by type. For a first walkthrough, see [Your first edit](https://docs.fmrte.com/26/getting-started/first-edit.md). To maintain values while playing, follow [Freeze players and staff](https://docs.fmrte.com/26/examples/freeze-players-and-staff.md).

[![Player Information with the player tabs on the left](https://docs.fmrte.com/img/fmrte26/players/attributes.png)](https://docs.fmrte.com/img/fmrte26/players/player-tab.png)

## Attribute groups and scale

These groups use the usual **1–20** scale: 1 is low and 20 is high. A higher value means more of that quality; high **Dirtiness** or **Injury Proneness** is not an improvement.

> **TIP**
The **+ / −** controls on a group heading adjust several attributes together.

| Group | Editable attributes |
| --- | --- |
| **Technical** | Corner, Crossing, Dribbling, Finishing, First Touch, Free Kick Taking, Heading, Long Shots, Long Throws, Marking, Passing, Penalty, Tackling, Technique |
| **Mental** | Aggression, Anticipation, Bravery, Composure, Concentration, Decisions, Determination, Flair, Leadership, Off The Ball, Positioning, Team Work, Vision, Work Rate |
| **Physical** | Acceleration, Agility, Balance, Jumping, Natural Fitness, Pace, Stamina, Strength |
| **Goalkeeper** | Aerial Ability, Command Of Area, Communication, Eccentricity, First Touch, Handling, Kicking, One On Ones, Passing, Reflexes, Rushing Out, Tendency To Punch, Throwing |
| **Hidden** | Consistency, Dirtiness, Imp Matches (important matches), Versatility, Injury Proneness |
| **Personality** | Adaptability, Ambition, Loyalty, Pressure, Professional (professionalism), Sportsmanship, Temperament, Controversy |

Goalkeeper attributes appear for goalkeepers. 
> **INFO**
**Current Ability (CA)** and **Potential Ability (PA)** use a separate **1–200** scale. See [Understanding CA and PA](https://docs.fmrte.com/26/players/ability.md) for Recommended CA and how ability relates to attributes.

The **Reputation** group also uses a different scale. **Home**, **Current** and **World** reputation values go up to **10,000**.

## Use the role selector

The role button at the top right of **Information** lets you choose a role and duty. It highlights the key and supporting attributes for that choice, helping you see what matters for the role.

![Information with the role selector at the top right and highlighted attributes](https://docs.fmrte.com/img/fmrte26/players/attributes.png)

Selecting a role changes the highlights, not the player's attributes, positions or match instructions. [Player profile settings](https://docs.fmrte.com/26/help/settings.md#player-profile-settings) control automatic highlighting and whether compatible presets and group adjustments affect only highlighted attributes.

For fitness, morale and happiness values, see [Condition & happiness](https://docs.fmrte.com/26/players/condition-and-happiness.md).
