<!-- Source: https://docs.fmrte.com/26/tools/presets | FMRTE official documentation -->

# Reusing changes with Presets

> Documentation release: **FMRTE 26** (published release).

A preset groups actions you can apply to players, staff, clubs or your manager. Open **Preset Manager** to create one or inspect its actions.

![Preset Manager showing the existing Heal preset and its actions](https://docs.fmrte.com/img/fmrte26/live/preset-manager.png)

To build and apply one preset, follow [Create a condition preset](https://docs.fmrte.com/26/examples/condition-preset.md).

<span id="create-a-small-predictable-player-preset" />

## Preset settings and values

Select a preset under **Available Presets** to inspect the **Actions executed in this Preset**. Keep **Is Active** selected for a preset you want to use.

| Field | What to choose |
| --- | --- |
| **Action Type** | The operation, such as **Change property value** |
| **Object Type** | The type of record, such as **Player** |
| **Attribute** | The property the action changes |
| **Value** | An exact value, or a change with a leading `+` or `-` |
| **Unique ID** | Leave empty to use the record you apply the preset to |

Check the attribute's scale before entering a value. **Condition (%)** uses **0–10,000**, so **9500** sets condition to **95%**. A relative value of **+100** adds one percentage point.

Select **Save** at the bottom to keep the preset definition. Follow the [condition preset example](https://docs.fmrte.com/26/examples/condition-preset.md) for the full creation and result-checking procedure.

## Apply and verify it on one player

Choose your preset on a player, or right-click a player row and open **Presets → Players**. Reopen the player's information to check the result, then check Football Manager.

![Player presets in a squad's context menu](https://docs.fmrte.com/img/fmrte26/tools/preset-menu.png)

**Applying a preset writes its actions to the game.** Saving in Preset Manager only saves the preset definition. Inspect every action before applying a shared preset.

## What do Minimum and Maximum mean?

For relative numeric changes, Minimum and Maximum limit the **result**. They do not filter players or choose a random number.

With **CA +10**, **Minimum 1** and **Maximum 150**:

| Before | After |
| --- | --- |
| 120 | 130 |
| 145 | 150 |
| 160 | 150 |

Even a value already above the maximum can be lowered. Filter your targets first if needed. To set an exact value, enter **130** without a sign. Keep [CA and PA consistent](https://docs.fmrte.com/26/players/ability.md).

## Other action types

Actions can also add injuries, change training happiness or staff knowledge, run custom actions, or add competition standing points. Fields change with **Action Type**. A preset's name alone does not tell you which records it changes.

## Find or share the preset file

1. Open **Settings → General → Advanced → Open Log folder → Open**.
2. Find or create the **Presets** subfolder.
3. Close FMRTE, copy the shared `.json` file there, and reopen the app.
4. Inspect the preset in **Preset Manager** before applying it.

**Restore Default Presets** restores built-in definitions; it does not reverse applied changes.

## Apply a preset to a group

Use **Mass Edit → Presets → Preset(s) to apply**. Check the target count before **Apply**. See [Mass Edit](https://docs.fmrte.com/26/tools/mass-edit.md).
