<!-- Source: https://docs.fmrte.com/players/attributes | FMRTE official documentation -->

# Player attributes

> Documentation release: **FMRTE 27** (published release).

The **Information** tab groups the player's attributes by type. For a first walkthrough, see [Your first edit](https://docs.fmrte.com/getting-started/first-edit.md). To maintain values while playing, follow [Freeze players and staff](https://docs.fmrte.com/examples/freeze-players-and-staff.md).

[![Player attributes grouped as Technical, Mental, Physical and Hidden](https://docs.fmrte.com/img/fmrte27/players/attributes.png)](https://docs.fmrte.com/img/fmrte27/players/player-tab.png)

## Attribute groups and scale

These groups use the usual **1–20** scale: 1 is low and 20 is high. A higher value means more of that quality, high **Dirtiness**, **Injury Proneness** or **Controversy** is not an improvement. These three are coloured in reverse, so a low value shows as good.

> **TIP**
The **+ / −** controls on a group heading adjust several attributes together.

| Group | Editable attributes |
| --- | --- |
| **Technical** | Corner, Crossing, Dribbling, Finishing, First Touch, Free Kick Taking, Heading, Long Shots, Long Throws, Marking, Passing, Penalty, Tackling, Technique |
| **Mental** | Aggression, Anticipation, Bravery, Composure, Concentration, Decisions, Determination, Flair, Leadership, Off The Ball, Positioning, Team Work, Vision, Work Rate |
| **Physical** | Acceleration, Agility, Balance, Jumping, Natural Fitness, Pace, Stamina, Strength |
| **Goalkeeper** | Aerial Ability, Command of Area, Communication, Eccentricity, First Touch, Handling, Kicking, One on Ones, Passing, Reflexes, Rushing Out, Tendency to Punch, Throwing |
| **Hidden** | Consistency, Dirtiness, Imp Matches (important matches), Versatility, Injury Proneness |
| **Personality** | Adaptability, Ambition, Loyalty, Pressure, Professional (professionalism), Sportsmanship, Temperament, Controversy |

The **Goal Keeper** card shows by default for goalkeepers. Use the **Technical / Goal Keeper** switch in the card header (**Tec. / GK** in a narrow window) to swap the two cards for any player.
> **INFO**
**Current Ability (CA)** and **Potential Ability (PA)** use a separate **1–200** scale. See [Understanding CA and PA](https://docs.fmrte.com/players/ability.md) for Recommended CA and how ability relates to attributes.

The **Reputation** group also uses a different scale. **Home**, **Current** and **World** reputation values go up to **10,000**.

## Use the role selector

The role button at the top right of **Information** lets you choose a role and duty. The menu starts with the player's **Best roles**. When no role is chosen, the best role is highlighted automatically. The legend marks attributes as **Key for role**, **Preferable** or **Lower is better**, the last for attributes the role is better without. Group quick-set buttons leave **Lower is better** attributes unchanged.

![Information with the role selector at the top right and highlighted attributes](https://docs.fmrte.com/img/fmrte27/players/attributes.png)

Selecting a role changes the highlights, not the player's attributes, positions or match instructions. [Player profile settings](https://docs.fmrte.com/help/settings.md#player-profile-settings) control automatic highlighting and whether compatible presets and group adjustments affect only highlighted attributes.

For fitness, morale and happiness values, see [Condition & happiness](https://docs.fmrte.com/players/condition-and-happiness.md).

## See attributes at potential

The **Current / Potential** switch, at the top of the **Attributes** card, chooses what the attribute cards show. Select **Potential** to see each attribute at the player's potential, with **+n** beside each one that grows. Select **Current** to go back.

At **Potential** the values are for reading only. The **+ / −** controls and quick-set buttons are off until you switch back to **Current**. Switching never changes the player.

## Read the Information layout

Information groups personal details, ability and attributes into cards. The role legend distinguishes highlighted attribute groups. Read the quick-set caption before using a preset: it distinguishes the highlighted role attributes from all attributes. Condition controls stay visible below the scrolling attribute area.
