<!-- Source: https://docs.fmrte.com/players/transfers | FMRTE official documentation -->

# Transferring players

> Documentation release: **FMRTE 27** (published release).

FMRTE can arrange a transfer for Football Manager to complete, move a player straight away, loan them, swap two players or release a player. All of these need a [loaded savegame](https://docs.fmrte.com/getting-started/load-game.md) and an [activated license](https://docs.fmrte.com/help/licensing.md).

## Choose how to move a player

| You want to | Use | When it happens | Fee |
| --- | --- | --- | --- |
| Sell a player for a fee, with Football Manager handling the deal | [**Move to club** with **Transfer**](#arrange-a-transfer) | On the date you choose | Yes, with optional [fees and clauses](#add-fees-and-clauses) |
| Put a player at a club right now | [**Move to club** with **Move now**](#move-a-player-immediately) | Straight away | No |
| Loan a player | [**Move to club** with **Loan**](#loan-a-player) | Straight away | Optional monthly fee and loan-to-buy fee |
| Do any of these for several players | [Right-click the selected players](#move-several-players-at-once) | As above | As above |
| Exchange two players | [**Swap Player**](#swap-two-players) | Straight away | No |
| Make a player a free agent | [**Release on a free**](#release-a-player) | Straight away | No |
| Change a deal that is already agreed | [**View Future Transfers**](#edit-an-agreed-future-transfer) or [**Transfer Proposals**](#review-transfer-proposals) | Depends on the deal | Editable |

None of these moves can be undone from [Edit History](https://docs.fmrte.com/tools/edit-history.md). To exchange the jobs of two staff members, see [Swapping staff jobs](https://docs.fmrte.com/staff/swap-staff.md).

For a complete walkthrough, follow [Move a player and check the result](https://docs.fmrte.com/examples/move-player.md).

## Arrange a transfer

This is the default on **Move to club**. FMRTE gives Football Manager an accepted deal, and the game completes the move on the date you choose. The fee, club finances, player history and news are the game's own. Both clubs' transfer budgets change when the deal is agreed.

1. Open the player and select **Move to club**.
2. Choose the destination in **To**. See [Choose the destination](#choose-the-destination).
3. Leave **Transfer** selected and **Move now** clear.
4. Enter the **Transfer Fee**. It starts at the player's asking price.
5. Choose the **Transfer Date**. It must be after the current game date. The calendar button beside it sets the date to tomorrow.
6. If the deal has more to it, use the **Additional Fees** and **Additional Clauses** cards. See [Add fees and clauses](#add-fees-and-clauses).
7. With Football Manager paused, select **Save Changes**.

[![Move to club with Transfer selected, a destination club, a transfer fee and a date](https://docs.fmrte.com/img/fmrte27/transfers/move-to-club-crop.png)](https://docs.fmrte.com/img/fmrte27/transfers/move-to-club.png)

FMRTE confirms the date the transfer completes and opens the player's **Future Transfer** tab, where you can check the deal. Until that date the player stays at their club with their current contract. The deal also appears under [**View Future Transfers**](#the-future-transfers-list), where you can change it. To keep the deal, save in Football Manager.

The new contract keeps the player's current wage and agreed playing time, and runs until 30 June three years after the transfer. A free agent gets a wage based on the destination club's squad and no clauses or bonuses.

### Choose the destination

The **To** list starts empty, so nothing moves until you pick a club. It shows the clubs run by human managers, leaving out the player's own club. **Other club…** opens a search for any other club.

![The To list on Move to club showing a human manager's club and Other club](https://docs.fmrte.com/img/fmrte27/transfers/move-destinations.png)

Once a club is chosen, the button beside **To** opens its page.

### Add fees and clauses

Use the **Additional Fees** and **Additional Clauses** cards to add more to the deal. Tick each term you want, then set its values. Only ticked terms are added. Free agents have no selling club, so they can't have a fee or any of these terms.

![Additional Fees and Additional Clauses open, with ticked terms and their values](https://docs.fmrte.com/img/fmrte27/transfers/move-transfer-terms.png)

| Term | Sets |
| --- | --- |
| **Instalments (12 monthly)** and **Instalments (6 monthly)** | An amount paid in instalments. You can tick both. Football Manager shows instalments as part of the fee. |
| **After League Appearances** | An amount due after a number of league appearances. |
| **After International Appearances** | An amount due after a number of international appearances. |
| **Per League Appearance** | An amount for each league appearance, up to a maximum number of appearances. |
| **Minimum League Goals** | An amount due after a number of league goals. |
| **Buy Back Price** | The buy back price. |
| **Sell-on** | A percentage of the next fee. Tick **Of the profit** for a percentage of the profit instead. |
| **Selling Team Wage Contribution** | The percentage of the new wage paid by the selling club. See [Wage contributions](https://docs.fmrte.com/clubs/wage-contributions.md). |
| **Arrange Friendly** | A friendly between the clubs as part of the deal. |

FMRTE passes the terms to Football Manager with the deal. How and when each one is paid is up to the game.

### When a transfer can't be arranged

Where FMRTE can't arrange a transfer, **Move now** stays ticked and locked, and the page says why:

- **Arranging a transfer is not available with this game version or connection.** Arranging needs Football Manager 27 on Windows or macOS. On Linux, use **Move now** or **Loan**.
- **A transfer can't be arranged while the player is out on loan.**
- **A transfer can't be arranged while the player is frozen.**
- **Players who are also staff can't be transferred this way.**

![Move to club for a player out on loan, with Move now locked and the reason below it](https://docs.fmrte.com/img/fmrte27/transfers/move-player-on-loan.png)

FMRTE also refuses a transfer when the player already has one arranged or is already at that club.

> **MACOS**
Arranging a transfer on a Mac has not yet been run through to completion. Try it on a copy of your save first.

## Move a player immediately

**Move now** puts the player at the new club straight away, without going through Football Manager's transfer process.

1. Open the player and select **Move to club**.
2. Choose the destination in **To**.
3. Leave **Transfer** selected and tick **Move now**.
4. Select **Save Changes**. A message confirms the move and the form clears.
5. Check the destination squad and the player's contract in Football Manager.

![Move to club with Move now ticked](https://docs.fmrte.com/img/fmrte27/transfers/move-now.png)

FMRTE then:

- moves the player into the destination club's first team and ends any loan
- keeps the current contract, with today as its start and signing date. If it has already expired it is extended by a year
- gives a free agent a contract copied from a player at the destination club
- removes pending contract offers and stops any new-position training
- records the player's old club as their previous club

> **INFO**
No transfer fee is exchanged. Adjust [club finances](https://docs.fmrte.com/clubs/finances.md) separately if wanted, and check [registration and permits](https://docs.fmrte.com/players/registration-and-permits.md).

## Loan a player

The player needs a full contract, so **Loan** is unavailable for a free agent. The loan starts straight away.

1. Open the player and select **Move to club**.
2. Choose the destination in **To**.
3. Select **Loan**.
4. Set the terms. Use the cards below them for clauses, options and a loan-to-buy fee.
5. Select **Save Changes**. A message confirms the loan and the form clears.
6. Check the parent club, loan club and terms in Football Manager.

![Move to club with Loan selected, showing the loan terms, Loan Clauses and Loan Options](https://docs.fmrte.com/img/fmrte27/transfers/move-on-loan.png)

| Field | Sets |
| --- | --- |
| **Expires** | When the loan ends. It must be after the current game date. |
| **Playing Wage Percentage** and **Unused Wage Percentage** | The share of the player's wage the loan club pays when the player plays, and when they don't. |
| **Playing Monthly Fee** and **Unused Monthly Fee** | The monthly loan fee when the player plays, and when they don't. |

| Card | What it holds |
| --- | --- |
| **Loan Clauses** | **Agreed Playing Time**. |
| **Loan Options** | The loan's clauses, such as **Can Be Recalled** or **Can play in cup matches**. |
| **Loan-to-buy Fees** | A fee for the loan club to buy the player. Tick **Optional Future Fee**, **Mandatory Future Fee** or **Future Fee After Matches Played**, and enter the fee. A mandatory fee means the loan club must buy the player. |
| **Future Additional Fees** and **Future Additional Clauses** | The same terms as [a transfer's](#add-fees-and-clauses), added to the transfer if the loan club buys the player. They need a loan-to-buy fee. |

A player who is already out on loan moves to the new loan club and the existing loan contract is updated. To change a loan later, open [**Loan Contract**](https://docs.fmrte.com/players/contracts.md#loan-contracts).

## Move several players at once

Right-click a player list to arrange a transfer, move or loan for every selected player. The same menu is behind the **⋮** button in a player's header. This needs a licence.

1. Select the players in a list, such as a club's **Squads** tab.
2. Right-click the selection and open **Move to club** or **Move to club on loan**.
3. Choose a club. Clubs run by human managers are listed. **Other club…** lets you choose any club in the next step.
4. In the **Move to club** dialog, check the choices. It has the same fields as the [**Move to club** tab](#arrange-a-transfer), with the club already picked, and **Loan** selected if you came from **Move to club on loan**.
5. Select **Ok**.

![The right-click menu with Move to club open, listing a human manager's club and Other club](https://docs.fmrte.com/img/fmrte27/transfers/move-context-menu.png)

![The Move to club dialog for 3 selected players, with Transfer selected](https://docs.fmrte.com/img/fmrte27/transfers/move-dialog.png)

The fee starts at 0. The fee, date and terms apply to each player. When it finishes, FMRTE reports what happened:

- **A player FMRTE can't move** is listed with the reason, and the others still go ahead.
- **A free agent** in a transfer goes on a free, without the fee or terms. In a loan, a free agent is listed as not moved.
- **Nothing moved:** the dialog stays open and lists the reasons, so you can change your choices.
- **An unexpected failure** stops the run and lists the players not attempted.

## Swap two players

Each player takes the other's place. No fee is exchanged.

1. Open **Swap Player** on the first player.
2. Search for the second player. Both need contracts.
3. Check the names and clubs, then save.
4. Check both squads and contracts in Football Manager.

![Swap Player with a search for the second player](https://docs.fmrte.com/img/fmrte27/transfers/swap-player.png)

## Review transfer proposals

**Transfer Proposals** lists the player's transfer offers that are still open in the game. Enquiries, and offers that were rejected, cancelled or completed, are not listed.

| Column | Shows |
| --- | --- |
| **Type** | **Transfer**, **Loan**, **Trade**, **Trial** or **B Club**. |
| **Name** | The player. |
| **From** | The selling club. |
| **To** | The club making the offer. |
| **Transfer Fee** | The offered fee. |
| **Status** | Where the offer stands: **Offer made**, **Negotiating**, **Seller accepted**, **Player accepted**, **Ready to sign**, **Delayed** or **Confirmed**. |

To change an offer's fee:

1. Open the player and select **Transfer Proposals**.
2. Select the offer. **Information** below the list shows the club in **To** and the offer's **Value**.
3. Change **Value**.
4. Select **Save Changes**.

When the player already has a contract offer for that transfer, the contract appears below **Information**. Edit it as on [Contract](https://docs.fmrte.com/players/contracts.md), then save.

You can't add or remove proposals here, or change the clubs. Double-click a row to open the player in a new tab.

![Transfer Proposals with a confirmed transfer selected and its Information and Contract Details below](https://docs.fmrte.com/img/fmrte27/transfers/transfer-proposals.png)

## Edit an agreed future transfer

1. Open **View Future Transfers** from the toolbar and select the deal.
2. Change the destination, dates, fee or wages as needed. Keep transfer and contract-start dates consistent.
3. Save and check the pending deal in Football Manager.

![Future transfer list and editable deal details](https://docs.fmrte.com/img/fmrte27/transfers/future-transfers.png)

## The Future Transfers list

**View Future Transfers** opens a **Future Transfer** tab with every confirmed future transfer in the save. It needs a loaded game.

By default the list shows these columns:

| Column | Shows |
| --- | --- |
| **Name** | The player |
| **From** | The selling club, or the free-agent label |
| **To** | The buying club |
| **Transfer Fee** | The agreed fee |
| **Transfer Date** | The day the move takes effect |
| **Type** | The kind of deal |

Select a header to sort. To show other fields, see [Choose columns and their order](https://docs.fmrte.com/help/settings.md#choose-columns-and-their-order).

### Filter the list

Use **Future Transfers - Filter** below the list:

- **show all future transfers** clears the filters and lists every deal. This is the default.
- **show unimportant future transfers** lists only deals where both clubs have a reputation from 0 to 4000 and the buying club is not in a playable league.
- **Advanced filter options** sets your own ranges. Tick **buyer reputation**, **seller reputation**, **transfer value** or **Transfer Date** and enter the range. **playable league** has three states: ticked for buying clubs in a playable league, cleared for the others, and the middle state to ignore it. Select **Apply filter** to update the list.

Both **Transfer Date** boxes start at the current game date.

### Work with a deal

Select a row to show its **Future Transfer** details beside the list:

- **Player**, **From** and **To** are links that open the player or club in a new tab.
- The search button beside **Player** replaces the player in the deal. **From** follows the new player's club. If that player already has another future transfer, FMRTE warns you before saving.
- The search button beside **To** changes the destination club. This only works for a deal with a contract offer.
- **Transfer Date** must be at least one week after the current game date.
- **Value** is the transfer fee.
- When the deal has an agreed contract, its terms appear below and can be edited.

Select **Save Changes** to save the selected deal. A changed player, club or date is recorded in the edit history but cannot be undone there.

Double-click a row to open the player in a new tab. Right-click rows for the same player actions as other player lists.

By default the list uses the transfers FMRTE has already read from the game. To read them again each time you open the list, turn on **Reload transfers when opening Future Transfers** in **Settings → Editing**.

## Release a player

**Release on a free** makes a player a free agent straight away. It needs a licence.

1. Open the club and select the **Squads** tab, or open the player.
2. Right-click the player's row, or several selected rows. On the player page, use the **⋮** button in the header instead.
3. Select **Release on a free**.
4. In Football Manager, check that the player is now a free agent with no club.

FMRTE then:

- removes the player from the club's teams and from any loan club
- deletes the loan contract and the full contract
- records the club the player was playing for as the previous club
- stops any new-position training
- removes pending contract offers, such as an accepted renewal

No compensation or fee is paid. FMRTE does not ask for confirmation, and the release cannot be undone from [Edit History](https://docs.fmrte.com/tools/edit-history.md). To bring the player back, use [Move to club](#move-a-player-immediately).

To release a coach or other staff member, see [Release a staff member](https://docs.fmrte.com/staff-and-managers/staff.md#release-a-staff-member).

## If FMRTE cannot create a contract

For **Unable to create a new contract**, follow [the contract-creation checks](https://docs.fmrte.com/help/troubleshooting.md#move-to-club-cannot-create-a-contract).
