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Player attributes
The Information tab groups the player's attributes by type. For a first walkthrough, see Your first edit. To maintain values while playing, follow Freeze players and staff.
Attribute groups and scaleโ
These groups use the usual 1โ20 scale: 1 is low and 20 is high. A higher value means more of that quality, high Dirtiness, Injury Proneness or Controversy is not an improvement. These three are coloured in reverse, so a low value shows as good.
The + / โ controls on a group heading adjust several attributes together.
| Group | Editable attributes |
|---|---|
| Technical | Corner, Crossing, Dribbling, Finishing, First Touch, Free Kick Taking, Heading, Long Shots, Long Throws, Marking, Passing, Penalty, Tackling, Technique |
| Mental | Aggression, Anticipation, Bravery, Composure, Concentration, Decisions, Determination, Flair, Leadership, Off The Ball, Positioning, Team Work, Vision, Work Rate |
| Physical | Acceleration, Agility, Balance, Jumping, Natural Fitness, Pace, Stamina, Strength |
| Goalkeeper | Aerial Ability, Command of Area, Communication, Eccentricity, First Touch, Handling, Kicking, One on Ones, Passing, Reflexes, Rushing Out, Tendency to Punch, Throwing |
| Hidden | Consistency, Dirtiness, Imp Matches (important matches), Versatility, Injury Proneness |
| Personality | Adaptability, Ambition, Loyalty, Pressure, Professional (professionalism), Sportsmanship, Temperament, Controversy |
The Goal Keeper card shows by default for goalkeepers. Use the Technical / Goal Keeper switch in the card header (Tec. / GK in a narrow window) to swap the two cards for any player.
Current Ability (CA) and Potential Ability (PA) use a separate 1โ200 scale. See Understanding CA and PA for Recommended CA and how ability relates to attributes.
The Reputation group also uses a different scale. Home, Current and World reputation values go up to 10,000.
Use the role selectorโ
The role button at the top right of Information lets you choose a role and duty. The menu starts with the player's Best roles. When no role is chosen, the best role is highlighted automatically. The legend marks attributes as Key for role, Preferable or Lower is better, the last for attributes the role is better without. Group quick-set buttons leave Lower is better attributes unchanged.
Selecting a role changes the highlights, not the player's attributes, positions or match instructions. Player profile settings control automatic highlighting and whether compatible presets and group adjustments affect only highlighted attributes.
For fitness, morale and happiness values, see Condition & happiness.
See attributes at potentialโ
The Current / Potential switch, at the top of the Attributes card, chooses what the attribute cards show. Select Potential to see each attribute at the player's potential, with +n beside each one that grows. Select Current to go back.
At Potential the values are for reading only. The + / โ controls and quick-set buttons are off until you switch back to Current. Switching never changes the player.
Read the Information layoutโ
Information groups personal details, ability and attributes into cards. The role legend distinguishes highlighted attribute groups. Read the quick-set caption before using a preset: it distinguishes the highlighted role attributes from all attributes. Condition controls stay visible below the scrolling attribute area.
