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Condition, fitness and happiness

Fitness describes how ready a player is to play. Morale and happiness describe how they feel.
These values are separate, so choose the one that matches what you want to change.

Player Information with the player tabs on the left

Fitness and morale

Find these values under Information → Details.

ValueMeaningHow to read it
ConditionPhysical readiness right now; it drops with exertion. Labelled Match Exercise on Information.10,000 = 100%; 9,500 = 95%.
Match SharpnessReadiness from playing matches. A rested player can still lack match practice.10,000 = 100%.
JadednessAccumulated fatigue.Lower means less fatigue. It is not a percentage; Heal sets it to 0.
MoraleThe player's current mood.0–20, with 20 the highest.

Happiness and playing time

Open Contract for these values:

ValueMeaning
HappinessOverall satisfaction at the club.
Playing Time HappinessSatisfaction with the amount of football the player is getting.
Agreed Playing TimeThe playing time promised to the player, rather than a happiness score.
tip

Inspire sets both happiness scores to 100. Raising morale alone does not clear a complaint about playing time or a broken promise.

Heal or Inspire?

These built-in Presets change several values at once:

PresetChanges
HealCondition and Match Sharpness to 10,000, Jadedness to 0, and removes injuries.
InspireMorale to 20, both happiness scores to 100, Jadedness to 0, clears unhappiness reasons and improves team cohesion.

Squad Condition values with Heal and Inspire on the right

For a single change, edit the individual field. Raising Condition alone does not remove an injury; removing an injury alone does not restore match sharpness.

Unhappiness reasons

Contract → Unhappiness lists the player's complaints. You can remove a specific reason there, or use Inspire to clear the list, then select Save Changes.

A reason can return if its cause, such as too little playing time or an unfulfilled promise, continues in Football Manager.